Hull Rupture needs 8 GB of RAM, a 64-bit processor, DirectX 11 and 2 GB of disk on Windows. The graphics minimum is a GeForce GTX 670 or Radeon HD 7970, both released in 2012, which tells you the renderer is doing very little that a modern card has to work for.

The specs below are the ones Steam publishes. There is a recommended column on the store page and it is empty — the listing repeats "requires a 64-bit processor and operating system" and stops. Anyone quoting a recommended specification for this game is quoting something the developer did not publish.

Windows

Minimum
OSWindows 10 version 21H1 or newer
ProcessorIntel i7-8700 / AMD Ryzen 1600
Memory8 GB RAM
GraphicsGeForce GTX 670 / Radeon HD 7970
DirectXVersion 11
Storage2 GB available space

macOS

Minimum
OSBig Sur 11 or newer
ProcessorApple M1 or Intel i7-9750H
Memory8 GB RAM
Storage2 GB available space

The macOS listing repeats the Windows graphics line — a GeForce GTX 670 — which is not a card any Mac has ever shipped with. Read the Mac floor as the processor line: an M1 or a 9750H, plus 8 GB of memory.

Linux

Minimum
OSUbuntu 22.04 or newer
ProcessorIntel i7-8700 / AMD Ryzen 1600
Memory8 GB RAM
GraphicsGeForce GTX 670 / Radeon HD 7970
Storage2 GB available space

The CPU floor is higher than the GPU floor

A note on the two processor models: the i7-8700 and the Ryzen 1600 are six-core parts from 2017, and the game was built to run its simulation on them. That is a different demand from a game that names a modern quad core, because a six-core floor usually means the workload is spread across threads rather than concentrated on one.

An i7-8700 and a Ryzen 1600 are 2017 and 2017-era parts. A GTX 670 is five years older than either. That mismatch is the single most useful thing on this page: the game is not asking for graphics power, it is asking for a processor that can simulate a ship full of modules, crew, resource chains and alien pathing at once.

Which matches how the game behaves late in a run. Slowdowns after wave 40 are a documented issue, and the developer's own explanation was that the simulation scales past what they balanced for — not that the renderer struggles.

What to check first

Memory, then the processor. If the machine has 8 GB and a recent i5 or Ryzen 5, the game will run and the question is only how it behaves after wave 40. If the machine has 8 GB and a 2015-era dual core, no graphics card will rescue it.

A deck plan with power lines drawn between modulesOfficial media · Steam
Power lines, drawn between the modules that need them.

Storage and everything else

Two gigabytes is small enough that disk space is not a consideration on any machine that meets the rest of the list. The game is single-player, so nothing on this page concerns a connection.

Eleven languages are supported: English, Russian, French, German, Spanish (Spain), Japanese, Korean, Polish, Portuguese (Brazil), Simplified Chinese and Traditional Chinese.

What the specs do not tell you

The requirements describe whether the game starts, not whether a run stays smooth. Two things sit outside the table.

The first is late-run performance. Past wave 40 the ship is large, the alien count is high and the simulation is doing more than the demo ever asked of it. That is a design-scaling problem, and the developer has said so; it does not show up in a minimum specification.

The second is the interface at high module counts. As a ship grows, the build panels and module readouts compete for the same screen space, and interface scaling is one of the requests that keeps appearing in player feedback. That is a preference question rather than a hardware one, and no requirement prevents it.

Crew standing in a corridor with a status barOfficial media · Steam
Crew are throughput; staffing a module is a choice.

Integrated graphics and laptops

The renderer is 2D and pixel-art, so the GPU load is light enough that integrated graphics are not automatically disqualifying. What integrated graphics cannot do is supply their own memory: the 8 GB floor is system memory, and on a laptop the GPU takes its share out of the same pool. A machine with 8 GB total is therefore further below the desktop figure than the number suggests.

The realistic split is memory first, cooling second, graphics third. A thin laptop that meets the specs will run the game and will also throttle during a long Endless run, which is a thermal problem rather than a compatibility one.

Steam Deck and Linux handhelds

There is a native Linux build, and the Linux minimum names Ubuntu 22.04 with the same processor and memory floors as Windows. That is what makes a Steam Deck install possible at all: without a Linux build there would be nothing to run outside Proton.

The honest caveat is the interface. A ship with thirty modules and a wave in progress puts a lot of small text on a 7-inch screen, and the game was designed around a monitor. The build runs; the readability is a separate question.

If the game will not launch

The usual causes are a DirectX 11 driver older than the card, or a Windows build below 21H1. Both are checkable before buying: dxdiag reports the feature level and the OS build in one window.

The game is single-player and does not need a connection, so a machine that runs it today will keep running it. That also means the refund window is the only test drive available — the demo was disabled before launch and has not returned.