Hull Rupture costs $14.99 on Steam. While the 10% launch discount is running the price is $13.49. The discount opened with the launch on November 4, 2026, and the store page has carried an end date of November 18.

That is the whole of the pricing structure. There is no deluxe edition, no season pass, and no paid add-on listed on the store page. One package, one price, and the discount window is the only variable.

The two numbers and what moves them

Amount
List price$14.99
Launch discount10%
Price during the discount$13.49
Discount end date on the storeNovember 18, 2026

The developer announced the price and the discount together in the pre-launch briefing, and described the discount as running for a limited time rather than naming the date itself. The date is the store's, not the announcement's, which matters if you are reading this after November 18: the store banner is the authority, and once it disappears the price is $14.99 again.

A 10% cut is small enough that it does not change what the game is. It is worth roughly one coffee, and the more useful question is whether the game contains enough to justify the base price at all — which is a question about ships, modes and difficulty, not about the discount.

Is the discount still live?

Open the store page and look for the struck-through price and the "Offer ends" line. If both are gone, the game is back to $14.99 and there is nothing to wait for — the discount has not returned since launch.

What the $14.99 contains

The purchase is the full game, and the full game is bigger than the launch screen suggests. Three starting ships, six modes and four difficulty settings ship in the base package; you begin with one ship and Classic Mode and unlock the rest by playing. Classic Mode is twenty alien waves, and the run ends when the aliens reach the Despot's Chamber or reduce Despot to zero HP.

There are also 64 Steam achievements, cloud saves, and family sharing — the ordinary Steam furniture, but worth naming because a $14.99 roguelite sometimes ships without it.

What the price does not include is anything to buy later. No DLC is listed, and the game is single-player, so there is no server to keep alive and no reason for a cosmetic shop to appear. That is a statement about the store page as it stands on November 8, 2026, not a promise about 2027.

An inventory panel opened over a ship interiorOfficial media · Steam
The build panel, opened mid-wave.

What the first hour looks like

A new save opens with one ship, Classic Mode and the first difficulty tier. The tutorial explains the four layers in the order the game stacks them — hull blocks create space, modules occupy it, humans and power run it, defence keeps the first three alive — and then hands over a ship that is already moving.

Most of the first hour is spent discovering that production beats defence. A module that produces a resource keeps paying for the rest of the run; a turret that kills two aliens pays once. The game does not say this outright, but the wave pacing makes the argument for it by wave five.

That hour is also the refund window. Anyone testing the purchase on an older machine should spend it watching frame rate rather than reading tooltips, because the frame rate question is the only one the store page cannot answer.

Where the price sits in its own genre

Hull Rupture is a base-management roguelite sold at the low end of the indie range, and the developer is the studio behind Despot's Game and Despotism 3k. The price is consistent with that catalogue rather than with the broader strategy market, where the same feature list — three ships, six modes, four difficulty tiers — is often asked to carry a $24.99 or $29.99 tag.

That is worth knowing because it frames the discount correctly. Ten percent off a $14.99 game is $1.50, which is not a reason to buy; it is a reason not to wait if you were already going to.

A view of space with tentacles crossing the frameOfficial media · Steam
The ship never stops moving, and neither does what follows it.

Is the price going to change

Not in any announced way. There is no roadmap with a paid expansion, no season pass, and no edition upgrade path. The discount is time-limited and will end; the base price has not moved since launch.

The one thing that could change the calculation is a bundle. The developer said before launch that they were putting together bundles with other games and would share details on launch day. That is the only pricing announcement left open, and until it appears the price is the price.

Three operating systems for one price

The Steam build covers Windows, macOS and Linux, and all three are native rather than a Windows build wrapped in a compatibility layer. For a small studio releasing a strategy roguelite, that is unusual enough to be part of the value: a Mac laptop that struggles with most new releases is a supported platform here, and the Linux build means a Steam Deck install is a supported configuration rather than an experiment.

It also means there is one storefront and one patch cadence. The game is sold on Steam, no GOG or Epic listing appears in any announcement, and the Mac and Linux builds ship alongside the Windows one rather than trailing it.

The requirements page has the details, but the short version is that the game asks for eight gigabytes of memory and about two gigabytes of disk, and the graphics floor is a card from 2012. The memory and the CPU are what actually decide whether it runs well, which is why a Mac with an M1 chip and 8 GB sits comfortably inside the supported range while an old gaming laptop with 4 GB does not.

There is no demo to try first

The free demo that ran through Steam Next Fest was disabled before launch, and it has not come back. Anyone who wants to test the game on their machine has to buy it, which makes the refund window the de facto demo: two hours is enough to reach the first few waves and see whether the frame rate holds on your hardware.

Two hours is also roughly the point where the game stops teaching and starts asking. If a run is going to stall, it usually stalls after the tutorial, when the ship has grown and the alien routes have more than one entrance.

Buying later costs the same, minus the discount

There is no pre-order bonus, no launch-window exclusive, and no reward for buying in November beyond the 10%. Waiting until the winter sale is a legitimate plan; the only thing it costs is the difference between $13.49 and whatever the next discount turns out to be.

The counter-argument is the patch cadence. Three builds shipped in the first five days — 1.0.13, 1.0.15 and 1.0.16 — and each one changed something a guide would have to describe. Buying now means playing a game that is being actively corrected; buying later means playing a calmer one.