Cheat tables are address-based. They work by finding a value in memory and writing to it, which means a table is only valid for the build it was made against. Which build you are running decides whether a table does anything at all.
That is the whole risk profile: not a ban, a mismatch.
- Cheat Engine — what a table can and cannot change here, which values are worth targeting, and what a bad write actually costs you.
The cheaper alternative
If the goal is to see the late waves rather than to skip the run, the game already offers two legitimate levers: Trade Mode and the four difficulty settings. Neither can corrupt a run's state.
