Hull Rupture does not hide its systems. It hides the order to do them in, and the game is unforgiving about getting that order wrong — production and defence draw on the same resources, combat never pauses the economy, and the ship has to keep moving throughout.

The guide below is written in that order: economy, then corridors, then guns. It covers what Hull Construction actually decides, where modifiers come from, and why most runs die in the middle rather than at the boss.

Read this with the wiki open

The guide assumes you know what a module slot is and what power does. If it is your first hour, the systems reference is the shorter read and the better place to start.