HULL RUPTURE
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A base-management tower-defence roguelite aboard a warship that is never allowed to stop. Resources, power and human lives all feed the same machine, and the aliens who tear through the hull arrive on a schedule you can read in advance.
Start Here
Your First Run, In Order
Beginner Guide
The first twenty waves in the order that survives them: production before corridors, corridors before guns.
Hull Construction
Fifteen block shapes, none of them rotatable, each one deciding where aliens walk. Place them to lengthen the route to the airlock; every empty slot is now buildable from the start.
Production Chains
Energy first, plasteel later. What the Despot's Chamber produces, what converters automate, and which modules keep the engines and the guns fed.
Wave 40 Slowdowns
Past wave 40 the run slows down because Endless Mode scales harder than the ship does. At release Endless is its own mode, tuned on its own.
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First Twenty Waves
Build production before guns. The first twenty waves are won by the economy you finish before wave five, not by the turrets you place at wave two.

Systems Reference
Every Hull Rupture run is built from the same four layers: hull blocks, modules, power and people, then defence. This is what each layer does.

Cheat Engine
There is no public Cheat Engine table for Hull Rupture. What exists is trainers, and whether they work depends on which build you are running.

Wave 40 Slowdowns
Lvl 40 means wave 40, and the slowdown there is Endless Mode scaling — the developer said so themselves. It is not a graphics fault you can tune away.
What is Hull Rupture?
Hull Rupture is a base-management, tower-defence roguelite from Konfa Games, published by tinyBuild. You play Despot, the AI dictator who survived the Galactic Union's attack on Earth, assembled a warship in roughly thirty minutes, and put the last humans aboard as a resource rather than a crew.
The ship has to keep moving. Modules produce the resources, repairs and defences that keep it going, humans are the labour assigned to them, and aliens breach the hull on a schedule you can read in advance. Every route you choose recalculates what the next wave will cost, and the game shares a universe with Despotism 3k, Despot's Game and Slime 3K without needing any of them.

- Developer
- Konfa Games
- Publisher
- tinyBuild
- Platform
- PC, macOS, Linux
- Genre
- Base management, tower defence roguelite
- Release
- Nov 4, 2026
- Price
- $14.99
- Languages
- English, Russian
Browse the Reference
Four Sections, Four Answers
Each section covers one part of the ship so you can jump straight to the question you have.
Guides
The first twenty waves in the order that works: economy first, corridors second, guns third.
Systems
Modules, hull blocks, resources, power and the ships they sit in — the reference layer under the guide.
Cheats
What a cheat table can change in a single-player run, and what it cannot touch.
Fixes
Late-run stutter: where it comes from, and what actually helps between waves.
Frequently Asked Questions
The questions that come up before the first launch.
November 4, 2026 at 3 PM CET, on Steam for Windows, macOS and Linux.
$14.99, with a 10% launch discount.
Classic Mode is twenty waves. Endless Mode continues past that, and at release it is a separate mode with its own balance.
Because Endless Mode scales harder than the ship does. The developer said as much when the demo patch went out, and made Endless a separate mode at release so it can be tuned on its own.
Ready to Master Hull Rupture?
Twenty waves stand between the ship and the alien homeworld. Start with the build order, then look up the numbers you need.